Chaos
6After playing this mood — Shuffle all moods together. Starting with you and going in turn order, deal those moods out one at a time to each player. (Moods may change players but "After playing this mood" effects won't happen again.)
4 notes
- Any qualities of the cards, including their value and suppressed status, stay the same. For example, if Cheer is worth 5 because the person who played it discarded a card, the card still has a value of 5 after being moved around by Chaos. The same would be true of a card suppressed by Pacifism. It stays suppressed after moving as long as Pacifism remains with the player who initially played. If the Pacifism gets moved to another player, the suppressing would stop.
- Once Chaos is played, the cards in front of a player are now their cards. If a card is returned to a player's hand, it goes to their hand and not the player who originally played the card.
- If Chaos is the first card played in a game, it will essentially stay in play for that player. (It is technically shuffled and dealt out starting with that player.)
- If a card suppressing other cards moves to a different player, the suppressing stops. It does not turn back on if it returns to the original player.